

In one of the tutorial, you win by placing a string of minions in the holes of your opponent’s formation so that you can summon a minion right beside his general to finish him off. The act of getting things wrong and finding the right answer afterwards not only feels satisfying, but also brings the depth of the game to your attention. When you’re stumped, the tutorial will give you a piece of hint that leads you to the correct sequence of action. The clever part of the tutorials is that the solutions for some of them are not the obvious one. The tutorials showcase this fact splendidly Duelyst’s tutorials mainly consist of puzzles where you need to defeat the enemy in one turn, with each tutorials highlighting one keyword in the game. Judging from my experience playing it so far, that’s a great thing.īy adding the dimension of space, Duelyst increases the permutations of actions that you can take in one turn exponentially. This makes playing Duelyst feels more like playing Chess instead of a TCG.

#DUELYST SPRITES FREE#
The tactical side of the game is what sets the game apart from its competitors and it sure seems like the developers are aware of this Duelyst tries to eliminate the natural randomness of TCGs that comes from drawing from your deck by allowing players to draw 2 cards instead of 1 and providing an optional free card switch each turn. Unlike its older brother, Duelyst’s playing board has a spatial element in the form of grids where you can place and move your units akin to Chess. To elevate the core gameplay, Duelyst adds a layer of complexity into the game by introducing the playing board. The player who destroys the opposition’s boss unit by depleting its health first takes the win. In order to use spells/creatures, players use some kind of mana point that recharges and increases each turn. In fact, the core TCG rules are practically the same: Each player plays with a deck of cards containing spells and units, and starts with a default boss unit.

To say the least, my initial hype of the game was not misplaced.ĭuelyst takes a lot of cues from successful precedents such as Blizzard’s Hearthstone. It’s actually has been that way for 3 months, but I had only managed to gather enough willpower -and time- to try it out yesterday. Duelyst, the TCG/Tactical RPG hybrid that started out as a Kickstarter project almost two years ago is currently in open beta.
