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Supertuxkart blender plugins
Supertuxkart blender plugins













supertuxkart blender plugins

Blender 2.8 broke compatibility with 2.7, so there are updated SuperTuxKart Blender scripts, by Worldblender. Note: It is not my goal to use the Blender game engine - just attach values to things for me to export to my own engine.Įdit1: Found an article discussing the topic although it seems very outdated: Blender is the official software used by STK artists to create tracks, karts, arenas and more.

#Supertuxkart blender plugins how to#

I have found this page, but I am still getting lost as to how to integrate them on a per object basis and achieve the desired result: What is the best method for creating and storing a set of prefab "entity" objects such as health packs, ammo pickups, and "moveable" objects such that they have a set of "properties" that can be changed within Blender? So with that in mind, here is my question: I: /srv///tmp/compendia/cpd.H2GIaKI7ik/metacity1:3.46.1-1th.po: already UTF-8 encoded I: /srv///tmp/compendia/cpd.H2GIaKI7ik/metacity. I am trying to research whether it will fit the need I have for a level editor replacement. SuperTuxKart, a free and open-source kart racing video game, is getting closer to a major release which will include online multiplayer support (both WAN and LAN).

supertuxkart blender plugins

I am just starting my dive into Blender coming mainly from Quake's Radiant. If you can help us as coder, 3D artist (documentation will be updated soon for blender 2.8), translator, or in any other way, you are very welcome Follow STK.















Supertuxkart blender plugins